Metal Gear Solid 3 Pc Registration Code

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Tools are for games from Metal Gear Solid series.
DOWNLOAD METAL GEAR SOLID TOOLS

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Solidus
Multi-purpose toolset for Metal Gear Solid 2
Extracts and replaces files in DAR and QAR archives
Converts XTI textures to TGA and DDS files (single texture mode), extracts TGA subtextures needed for models
Converts TGA and DDS files to XTI textures
Converts (most) static KMY models to OBJ file
Solidus supports MGS:TTS (The Twin Snakes), the GameCube game.
Thanks to Turfster, LionheartUK & TheDyingInformant for their hard work. They spent months researching and pulling things apart.
Masher
Masher is a package for creating and playing back highly compressed high quality movies under Win95/98/NT. It is targeted especially for game development. The movie player is coded almost entirely in Assembler and takes advantage of MMX technology. Playback is in 16 bit color exclusively, but the use of realtime dithering effectively displays more than 2 million colors.
This tool can play DDV movies from Metal Gear Solid and convert AVI to DDV files.
Konami DAT Utility
Packer and unpacker for almost all *.DAT files from konami games)
UnMass
Unpacker and REPACKER for *.DAR files
(thanks to mirex, unmass has a packing function)
Metal Gear Solid 2 KMY Importer for Milkshape 1.7
This plugin allows you to load all static Metal Gear Solid 2 3D objects
into Milkshape.)Registration
BioHazard File Archive Tool
for extracting *.DIR files from MGS PSX version)
This pack also contains many tutorials and guides about translating and modding Metal Gear Solid games.
Edit: Some new tools below
PC DAR tool 1.5 (fugtao version)
Extract *.dar files from PC.
http://secaproject.com/pc_dar_tool_1_5
PSX DAR tool 1.5 (fugtao version)
Extract *.dar files from PSX.
http://secaproject.com/psx_dar_tool_1_5
KMD2OBJ 2.51 (fugtao version)
An advanced conversor for KMD models files.
http://secaproject.com/kmd2obj_2_51
DIR tool 1.5 (fugtao version)
Extract *.dir files
http://secaproject.com/dir_tool_1_5
DIR tool 1.51 (fugtao version)
Extract contents from STAGE.DIR
http://secaproject.com/dir_tool_1_51
CON tool 1.0 (fugtao version)
Convert CON files into text
http://secaproject.com/con_tool_1_0
RAR tool 1.0 (fugtao version)
Extract images from *.rar files
http://secaproject.com/rar_tool_1_0
GCX tool 2.0 (fugtao version)
Decodes GCX scripts into something readable near to GCL
http://secaproject.com/gcx_tool_2_0
GCX tool 2.0.4 (fugtao version)
Decodes GCX scripts into something readable near to GCL
http://secaproject.com/gcx_tool_2_0_4
HZM tool 1.0 (fugtao version)
Draw on screen the info stored within.
http://secaproject.com/hzm_tool_1_0

Metal Gear Solid 3 Gamespot

HZM tool 1.2 (fugtao version)
Draw on screen the info stored within.
http://secaproject.com/hzm_tool_1_2
DIR tool 1.8 (fugtao version)
Extracts content from STAGE.DIR
https://secaproject.com/dir_tool_1_8
Some Ruby Scripts
https://github.com/metalgeardev/MGS1
Edit2: New tools have been discovered today (19.09.2020). List below
dar-extract_*, qar-extract_psp, zar-extract
Tools for unpacking archive files from the corresponding platform. dar-extract_psx supports dictionaries for giving proper names to the files within. To use the dictionary feature, place a dictionary file somename.txt in the same folder as the executable, then use dar-extract_psx file somename
dat-extract_enc
Tool for unpacking STAGE.DAT and FACE.DAT from MGS2, MGS3, MGS4, ZoE2 and MGS Twin Snakes. Supports dictionaries, place a file called common.txt, suffixed with the game name, or one matching a stages name in the same folder as the executable, prefixes with your game name (e.g. mgs2-, trial2-, tts-, etc.). Dictionaries will be loaded automatically and do not need to be passed by hand. If a file fails with the autodetection (either missing or mismatched game ID), you can pass an ID as additional argument to override the autodetection. Use this at your own risk, check the code (specifically the switch around line 870) for IDs.
dat-merge
Tool to unpack the files from the on-disc VFS from MGS2S on Xbox. Currently, this requires the VFS files to be merged by hand. Remember to back-up your files before doing this.
To do so, simply concatenate the files, e.g. cat disc1_{0..8}.dat > disc1.dat or copy /B disc1_0.dat + disc1_1.dat + [...] + disc1_8.dat disc1.dat. Then pass the resulting disc1.dat to dat-merge. Follow the same procedure for disc2_*.dat. The unpacked files can be unpacked just like the files from the PS2 games.
face-extract
Tool for unpacking MGS1 FACE.DAT, supports a dictionary as well. Place one with the name mgs1-face.txt next to the executable.
gcx-decompile
Tool for decoding a gcx script into readable text. Probably incomplete.
simple-hash
Pass a string to compute its kojimahash for all known flavours.
stage-extract
Tool to unpack MGS1 STAGE.DIR, supports dictionaries. See dat-extract_enc for naming convention.
txp-convert
Converts txp textures found in the PSP games to PNG.
Other code included
stage-dictionary
Code for handling the dictionaries used by the unpacking tools.
kojimahash/
Contains functions to compute the hashes used for matching dictionaries against hashes contained within the archives.
Sources --> https://github.com/Joy-Division/tools-mgs

Metal Gear Solid 4 Pc


LiquidGear - Metal Gear Solid 3 / Collection HD *.sdt Text Editor
https://github.com/LeonamMiiller/LiquidGear
MGSDATool
Metal Gear Solid 3/4 translation toolkit
This is a toolkit for translating Metal Gear Solid 3: Subsistence and Metal Gear Solid 4: Guns of the Patriots.
Below you can see a list of what each tool does:
DATCodecTool - Extracts texts from the codec.dat file and inserts then back. Works on both MGS3 and MGS4.
DATMovieTool - Extracts subtitles from movie.dat and demo.dat, and can also insert the modified subtitles back. Like the codec tool, works on both MGS3 and MGS4.
DATSpeechTool - Extracts *.spc files from a speech.dat (with a scenerio.gcx from the init folder), and extracts subtitles from each *.spc. It can insert subtitles back into the *.spc, and can re-create the speech.dat aswell. Only works on MGS4, since MGS3 don't have a speech.dat file.
A note about the DATCodecTool and DATMovieTool: It's still unknown where the pointers for the data inside those files (codec.dat, movie.dat and demo.dat) are, therefore if you change the lengths of the texts inside those files, there's a possibility that the game will crash. Due to the fact that those files have paddings (with movie.dat and demo.dat being aligned into 2kb blocks), there's usually a lot of room for expansion. But again, it's recommended that you keep the same lengths, or recalculate the pointers if you know where they are. Keeping the same lengths is the sure-fire to make it work.
Please look carefully the usage instructions of each tool, since each tool is used in a different way.
Sources --> https://github.com/gdkchan/MGSDATool
GB Metal Gear Solid: Ghost Babel script tool. Game uses MTE and LZ compression for text. This tool can work with it.
Sources --> https://github.com/romhack/mgsgbLz
C# Fox Engine dat/qar, fpk, fpkd, pftxs and sbp unpacker/repacker
Sources --> https://github.com/Atvaark/GzsTool
MGSV QAR Dictionary Project
The QAR dictionary project is a project to name every file used in MGSV Ground Zeroes and The Phantom Pain.
Sources --> https://github.com/emoose/MGSV-QAR-Dictionary-Project
Metal Gear Solid 3 Pc Registration Code
FtexTool
A tool for converting files between Fox Engine texture (.ftex) and DirectDraw Surface (.dds).
Sources --> https://github.com/Atvaark/FtexTool
TPP.FileFormats
Fox Engine / Metal Gear Solid V: The Phantom Pain file format research dump.
Sources --> https://github.com/Atvaark/TPP.FileFormats
FoxTool
A tool for compiling and decompiling Fox Engine XML files. Compiled XML files have these file extensions:
Sources --> https://github.com/Atvaark/FoxTool
FoxEngine.TranslationTool
A bundle of tools related to text editing Fox Engine / MGSV Ground Zeroes files.
Sources --> https://github.com/Atvaark/FoxEngine.TranslationTool
MGS:Peace Walker PS3 RTM CCAPI Tool
A memory editor for the ps3 version of peace walker using ccapi via ps3lib.dll.
Sources --> https://github.com/MarkH221/PeaceWalkerRTM
Edit: BMS Scripts below
Metal Gear Solid Pdt . Metal Gear Solid: Peace Walker PSP (*.pdt)
Metal Gear Solid Pdt Music . Metal Gear Solid: Peace Walker PSP music-only (*.pdt) (script 0.1.4) . XOR
Metal Gear Solid Xbarc . Metal Gear Solid HD Collection (script 0.2.2a) . xmemdecompress . XBAR
Mgs5 Stpl . Metal Gear Solid V STP . STPL

Metal Gear Solid 3: Snake Eater is an action-adventure stealth video game directed by Hideo Kojima. Snake Eater was developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2, and was released on November 17, 2004 in North America; December 16, 2004 in Japan; March 4, 2005 in Europe; and on March 17, 2005 in Australia. The game, which serves as a prequel to the entire Metal Gear series, was followed by four direct sequels titled Metal Gear Solid: Portable Ops, Metal Gear Solid: Peace Walker, Metal Gear Solid V: Ground Zeroes, and Metal Gear Solid V: The Phantom Pain.

The game is presently accessible for Microsoft Windows on GamesKnit

Set in the Cold War-era Soviet Union in 1964, the story centers on FOX operative Naked Snake as he attempts to rescue a weapons designer, sabotage an experimental super weapon, and assassinate his defected former boss. While previous games were set in a primarily urban environment,Snake Eater adopts a 1960s Soviet jungle setting, with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game’s focus remains on stealth and infiltration, while retaining the series’ self-referential, fourth wall-breaking sense of humor. The story of Snake Eater is told through numerous cut scenes and radio conversations.

Metal Gear Solid 3: Snake Eater was critically acclaimed, scoring a 91% on the review aggregate sites Game Rankings and Metacritic. The game sold 3.6 million copies worldwide by August 2005.

If you want Metal Gear Solid 3: Snake Eater on your PC, click on:

Installation instructions Metal Gear Solid 3: Snake Eater version for PC:

Metal Gear Solid 3 Pc Registration Code

1. Unrar
2. Burn or mount the image
3. Install the game
4. Open /Activation directory on your game install directory and take the registration code
5. Play the game
6. Support the software developers. If you like this game, BUY IT!

Metal Gear Solid 2 Download

Metal Gear Solid 3: Snake Eater SYSTEM REQUIREMENTS:

In order to play Metal Gear Solid 3: Snake Eateron your PC, your system needs to be equipped with at least the following specifications:
OS: Windows 7 / 8 / 8.1 /10

  • Operating System: Windows 7 and the KB3135445 platform update
  • Processor: AMD Athlon X2 2.8 GHZ or Intel Core 2 Duo 2.4 GHZ
  • Ram: 4GB or more
  • Free Hard Drive Space: 20GB
  • Processor: AMD Athlon X2 2.8 GHz or higher; Intel Core 2 Duo 2.4 GHz or higher
  • Graphics Card: AMD Radeon 3870 or higher; NVIDIA GeForce 8800 GT or higher

For the best Metal Gear Solid 3: Snake Eater PC experience, however, we recommend having a system equal to or better than the following specifications:
OS: Windows 7 / 8 / 8.1 / 10

  • Operating System: Windows 8 64-bit or Windows 10
  • Processor: AMD Six-Core CPU; Intel Quad-Core CPU
  • RAM: 8GB
  • Free Hard Drive Space: 20GB
  • Graphics Card: AMD Radeon 7870 or higher; NVIDIA GeForce GTX 660 or higher